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BEML League Rules EmptySun Sep 26, 2010 12:50 pm by Admin

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 BEML League Rules

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Admin
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Posts : 80
Join date : 2010-09-24

BEML League Rules Empty
PostSubject: BEML League Rules   BEML League Rules EmptySun Sep 26, 2010 12:50 pm


BEML Rules

Be advised that everything listed below is MANDATORY. Violation of any of these rules can and will result in removal from the league.

Scheduling
Easiest Method of contact is Yahoo Instant Messenger (YIM), You may also use a players PSN ID, and the scheduling Thread in the Forums for scheduling league games.

Game Settings
Quarter length: 7 minutes
Franchise Skill Level: All Madden
Injuries: On

League Advancement:

The league will advance every four days. We will advance early if all games have been played.

Requirements

Yahoo instant messenger: A Easy Way of Communicating with Fellow Owners for Scheduling and Trades, Etc.
PlayStation 3 Online ID: You must have your OWN Online ID. Sharing ID’s is not allowed.

Conduct

At NO point will any member send any kind of hateful, demeaning, or derogatory messages to another league member over Yahoo Instant Messenger or Messages through EA Online ID.

If you chose to you a mic that is fine but always be respectful of the other player.

Disconnects

No one has a perfect connection, so disconnections will occur. If one does occur in a game, please replay the game. If a player shows a pattern of diconnects in games they will face removal from the league.

In Game Disputes

*We are all adults here and the situation should be treated as such*

If issues can’t be resolved between the two parties, contact a commissioner and let us know of the situation.

Depth Chart

Let’s be realistic, we know you can set your own depth to best suit your teams needs but offense on offense, defense on defense. You know the drill.

Gameplay

Mix up Play calling (This goes for on offense and defense)

Do not take advantage of known AI flaws in the game.

QBs may roll out if designed in the play. We realize some QBs are mobile and rollout/scramble. That is fine as long as your not pulling down to run and then suddenly pull out to pass. This is a known AI Flaw.

No Quick Snapping, Allow Defense to Set (An exception to this would be if the play clock is about to hit zero.)

Blowouts: Blowouts will occur. Not every owner will produce their A-game every week. With that said, Owners will not STOP playing (or going all out) until the 4th quarter. But also be mindfull of the player on the other end. There is no reason to rack up the score and pad stats. Remember how it feels being on the other end.


Fake Punts and Kicks: NOT Allowed in BEML

Manually Moving Player: Not allowed before the SNAP. You can manually control a player after the snap. Violators will be removed from BEML.

4th Down Rule

Going for it on 4th Down: No 4th down conversions unless it is 4th and 1or less and you are on or inside your opponent 45 yard line. Exception to this rule: If you are losing in the Fourth Quarter.

Dropping Back

Dropping or rolling to avoid a sack is warranted if defensive pressure is there. You can't intentionally drop your QB back 10+ yards just to get receivers open. Same with rolling out.

Goalline Formation

The goal line formation may be used at anytime if the offense
is within 10 yards or less of either end zone. It may also be used in situations involving one yard or less to attain a first down.
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